An OGM Quest is a project that has an envisioned goal. Quests are time-bounded, and require closer participation and more internal accountability.
Most Quests are external, meaning they cause change in the broader world, but some are internal, such as Free Jerry’s Brain and our choices of conversational platforms.
Quests may contain mini-Quests (which may not be the best name). For example, a Quest called Regenerating the Food System might include sub-Quests on hacking social support networks for farmers wanting to go regenerative, and hardware specs for open-source Soil Organic Matter meters.
Guilds, in contrast, are longstanding trades and crafts. Guild members participate in Quests, as they are moved to.
Really fruitful Quests may turn into new lines of business, new bodies of open-source code or big dents in world problems. That’s the goal.
Quests can choose how they prefer to communicate, but they are bound to report back to the main body of OGM with progress, as well as pointers to their conversations, so that others may join.
To this end, Quests run independently, setting up their own calls and tasks.